
The argument of whether certain games are too difficult or not is one that’s been raging with particular fervour in recent months but Axiom Verge 2, a loving tribute to a genre so niche it’s almost entirely ignored by mainstream AAA games, seem an odd place to make a stand – especially as the original was never known for being especially difficult.
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It will appear on the Epic Games Store for PCs and PS4 as well. Even if you do, they’re disappointingly easy anyway, so either way the pacing of the game is undermined as it’s robbed of notable milestones and what set pieces there are begin to blur into each other in your memory. The Axiom Verge 2 release date is Augfor the Nintendo Switch. That’s especially unfortunate when it comes to the boss battles, which were a highlight of the first game but this time round all but a few can be completely ignored if you don’t want to engage with them. At this time, there are no announced plans for the game on Xbox platforms, and the PC version is a (timed) exclusive on the Epic Game Store.

Check out the reasons Thomas Happ gave, and when he thinks the game might be ready. During the Limited Run Games E3 showcase, we got the news that Axiom Verge 2 is getting a physical release This physical release is currently planned for Nintendo Switch, PlayStation 4, or PlayStation 5. It rarely seems to make much difference which ranged or melee weapons you use, in large part because the game’s admirable attempts to make itself more accessible mean that the combat is disappointingly easy. Axiom Verge 2s release date is getting pushed into 2021. Where the game disappoints, though, is in terms of the combat, which is considerably less interesting than the first entry.

This is all on top of the standard Metrodvania concepts of having your progress dependent on acquiring a particular item or weapon, which you then realise open up multiple pathways that previously seemed impassable.Īxiom Verge 2 does all this very well, with excellent level design and subtle signposting that overcomes a somewhat unhelpful map. In essence, the game is two Metrodivanias in one, where exploration in one world often comes to a literal dead end that can only be circumvented by jumping through a portal into the other.
