

- ASSAULT ANDROID CACTUS MUSIC MISSING UPDATE
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Upgrading these abilities will give you an advantage in the games to come. When you die, you’ll be able to pour your unused treasure into special ability runes. Those who keep their eyes peeled will be rewarded with special items that can help in the current game and beyond. Search for treasure hidden or otherwise, and carefully take out monsters to earn extra goodies. Find the key in each room and reach the exit without dying. No matter which mode you play, your general goals remain the same. The retro mode splits the difference, more or less. In the rogue-like mode, however, you can look forward to dramatically-changing layouts, and a single life with a handful of hit points. If you choose the normal mode, you’ll be playing through a very similar sequence of rooms each time, with a set number of lives and the ability to continue from the start of each room should you die. It’s all represented by icons and, as seems to be the pattern with Bard’s Gold, nothing is really explained. The game starts off by offering you one of three difficulty levels, which will determine whether or not you have checkpoints, how many lives you have, how much randomization there is, and how much treasure you can earn. It most immediately calls to mind Spelunky, and in the long run it offers a similar kind of satisfaction, if not quite on the same level of quality overall. This is a side-scrolling roguelite with a strong action component. But the more I played, the more I came to like Bard’s Gold, and in the end I think this game and I got on very well. Boo on this, I thought, but I kept on playing because, well, it’s my job. It’s hard to see things at first because of how dark it is, and it’s awfully easy to die from something barely noticeable as a result. It doesn’t explain much at all, which makes the early going a little confusing. It doesn’t look quite as good as some of its peers. Initially, I found Bard’s Gold to be somewhat off-putting.
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Like Ion Maiden, WRATH will be coming to Switch alongside other consoles a little while after the PC release. WRATH: Aeon of Ruin is a Quake Engine-powered first-person shooter developer by Quake scene veterans, and my goodness, it looks so very Quake-ful that I could almost cry. The Build Engine-powered Ion Maiden should be out soon, and we can now add one more promising-looking title to the list. This next year is looking like an even bigger winner, however. And while the results haven’t been 100% perfect, we’ve already seen some very cool games come out of this new 3D Realms. Having shed many of its popular IPs, the company has more or less been forced to reconnect with its fans by pushing projects that inspire the feeling of its classics rather than rely on names. It’s kind of amazing, but 3D Realms is still kicking. ‘WRATH: Aeon of Ruin’, the Latest From 3D Realms, Will Come to Switch in 2020 Sure, it’s not as huge as new levels or anything, but it is a lovely little extra for the many who have fallen in love with this game. After updating, you’ll be able to access a browser that lets you check out unused concept art and listen to some music tracks that didn’t make it into the final game.
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To celebrate, an update for the game has been released that includes a few nice little bonus goodies.

The game has now sold more than 300,000 copies across all platforms, which is a pretty darned good number for only being out for a few months. Gris is doing quite well for itself given its scale.
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The Gorgeous ‘Gris’ Celebrates 300k Sales with a Free Update This was a slightly slower week for new releases compared to the last several, but there’s at least one fantastic release worth picking up today, so it’s not so bad. Today, we’ve got a review of Bard’s Gold, news of an update for Gris, summaries of all the latest releases, and a gigantic list of new sales for you to consider. I hope you’re all ready for the weekend, with plenty of games on your Switch and dreams in your heart. Hello gentle readers, and welcome to the SwitchArcade Round-Up for March 8th, 2019.
